using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[RequireComponent(typeof(NPS))]
public class Shaman : MonoBehaviour, INPS
{
    public void Chat(NameLib nameQuest)
    {
        switch (nameQuest)
        {
            case NameLib.GoToShaman: GoToShaman();  break;
        }
    }

    public void Delivery(NameLib nameQuest)
    {
        throw new System.NotImplementedException();
    }

    private void GoToShaman()
    {
        PlayerData.FindNPS("Sasha").GetComponent<Sasha>().SashaOnTheHotel();
    }
}
